Friday, 27 January 2012

Crystal Dynamics Explain Tomb Raider's Wii U Absence

Crystal Dynamics have commented on why their Tomb Raider reboot, which is scheduled for a release on the Xbox 360, Playstation 3 and PC, will not be gaining a Wii U release. The team explained that development on Tomb Raider began long before the Wii U was announced, and they did not wish to simply port the game across.

Here's the official statement, thanks to My Nintendo News.

“When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform”.
“Given that we’ve been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality.”

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