Monday, 31 October 2011

Hands On: Luigi's Mansion


On the 29th October, I covered the video games and comics section of London's Mcm Expo for MCM BUZZ. It turns out that Luigi's Mansion 2 had already been covered, I've put it up here, on 8-Bit Girl, for you all to read. Enjoy!

The Nintendo booth was host to a variety of impressive games throughout the MCM Expo weekend, and Luigi's Mansion 2 was one of the games on offer.

Following on from Gamecube launch title Luigi's MansionLuigi's Mansion 2 focuses on Luigi, who is sent by Professor E. Gadd through teleportation,  to capture and eradicate ghosts from a number of haunted mansions. I'm a huge fan of the original Luigi's Mansion, so I greatly anticipated giving the demo of it's sequel a go at the MCM Expo this weekend. Was it worth it? Definitely!

Fans of the original should have nothing to worry about. Luigi's Mansion 2 appears to be an improved, polished and engaging sequel. The demo allows players to navigate Luigi through a haunted mansion, complete with his trusty ghost-catching device, the Poltergust 5000. Luigi wanders through a variety of dimly-lit rooms (the lights flicker on and off when thunder strikes), as he sucks up gold coins, notes of money and, of course, ghosts. Just like its predecessor, Luigi is a nervous wreck once again, and the laughs come in seeing Luigi activate his scared little run, shake and breathe out streams of cold air.

What made the demo of Luigi's Mansion 2 so engaging was by far the ghost catching elements, which made the original game so endearing. Luigi can suck up ghosts by using the analog stick to aim in the direction of the ghost, and the right trigger to activate the sucking. Like the first game, Luigi once again has to battle with the ghost for a while by steering the Poltergust 5000 until the ghost finally admits defeat and sinks into the machine. What can be better than playingGhostbusters with one of Nintendo's best-loved characters?
Straight away, it becomes apparent how brilliant this game looks. The 3D adds in a high level of depth and really brings to life the crisp, detailed layers of each room in the mansion. Whilst a lot of the fun comes in the ghost bustin' elements of the game, a large amount of enjoyment comes in merely exploring the variety of rooms in the mansion. Luigi's torch can be shone at different places in the room, where secrets, items, or ghosts can be discovered.

Overall, the demo did not offer a lot to do, but it did briefly offer up some ghost catching gameplay, and a significant amount of exploration before it ended. It's a beautiful looking game, which looks perfect on the Nintendo 3DS, and, from the looks of things, a worthy sequel to the excellent Luigi's Mansion. Fans should enjoy this.

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