Friday, 27 January 2012

My First Impressions of Resident Evil Revelations

Resident Evil Revelations was released today on the Nintendo 3DS, which I picked up on my brand new Nintendo 3DS. Seeing as I've only had it a matter of hours, I am yet to be able to provide you all with an in-depth, full review, but I've spent those few hours playing the beginning of the game. So, I've written up my first impressions of the game so far. 


Now you may have noticed online that several gaming websites are raving about this handheld survival horror, and rightly so. Resident Evil Revelations works so well because it is putting the horror back into the Resident Evil series. The fast paced action sections of Resident Evil 5 are not present. Instead, we're presented with a slower paced, tense and atmospheric title, which brings back memories of Resident Evil 1
What works so well is the way in which this horror is presented. Revelations is set aboard the Queen Zenobia, a cruise ship which is adrift in the Mediterranean. It's claustrophobic, dark and of course, inhabited by plenty of biologically created monsters. Just like the wandering of Spencer's Estate, Revelations revels in the tight corners, the fixed camera angles and the ever-present fear that something sinister is lurking in the ominous shadows. 


And so the game begins with Resident Evil veteran, and all-round tough chick Jill Valentine, who is joined by the chubby Parker, as they board the Queen Zenobia in search for Jill's partner and close friend, the the bulky Chris Redfield. Of course, the boat is crawling with infected fiends and Jill is left to work her way through corridors of locked doors, puzzles, enemies and limited ammo. Again, everything about this game really harks back to the early days of the Resident Evil series, where things just seemed that little bit more intense. 
The game handles rather fluidly so far, and the Circle Pad Pro attachment is a must. Yes, it may look a little on the bulky side, but it soon feels like second nature as you get playing. The game also boasts impressive graphics which look fantastic in 3D, and the soundtrack adds a further element of tension. Overall, it's a well designed game, and proves to be a worthy addition to the handheld titles in the ever-expanding Resident Evil series. This will also serve to stem the gap for a while before Resident Evil 6 is released in November of this year.


So far, so good. 

2 comments:

  1. Sadly, I don't own a 3DS (still having my trusty white DS) but I thought Resident Evil wouldn't handle as well on handhelds. I guess I was proven wrong based on many of the reviews I've seen.

    Can't wait for Resident Evil 6 though! Should be fun.

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    Replies
    1. Thankfully the price of 3DS' have dropped somewhat, so hopefully you can pick one up quite cheap when you do plan on getting one.

      There's quite a lot of good games lined up for it in the coming months, so I'll be shelling out a few times I think!

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